invoke

operator fun <T : State> invoke(behaviourContext: BehaviourContext, handlers: List<BehaviourWithFSMStateHandlerHolder<*, T>>, statesManager: StatesManager<T>, fallbackHandler: BehaviourWithFSMStateHandlerHolder<T, T>? = null, onStateHandlingErrorHandler: StateHandlingErrorHandler<T> = defaultStateHandlingErrorHandler()): DefaultBehaviourContextWithFSM<T>