Companion

object Companion

Properties

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Functions

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operator fun <T : State> invoke(    behaviourContext: BehaviourContext,     handlers: List<BehaviourWithFSMStateHandlerHolder<*, T>>,     statesManager: StatesManager<T>,     fallbackHandler: BehaviourWithFSMStateHandlerHolder<T, T>? = null,     stateInitialAction: CustomBehaviourContextAndTypeReceiver<BehaviourContextWithFSM<T>, Unit, T> = {},     onStateHandlingErrorHandler: StateHandlingErrorHandler<T> = defaultStateHandlingErrorHandler()): DefaultBehaviourContextWithFSM<T>